

🔗 TetherSoul
🔗 Two souls, one fate
Overview
TetherSoul binds two willing players into an unbreakable soul-bond. The bond is mutual — one player offers the oath and the other accepts by bonding back before it is sealed. While bonded partners stay within range, they passively heal one another and, if enabled, gain Strength and Resistance when fighting side by side. They can never damage each other, and either one can temporarily gaze through the other's eyes with shared vision. The bond has a dark side: when one partner dies, the survivor suffers real damage along with Weakness and Blindness. Either player can sever the tether at any time with /tether break.
Features
Mutual Soul-Bond
Bonds require consent — the target must accept by bonding back before the tether is forged.
Passive Healing
Bonded partners within range slowly heal each other every sync tick.
Combat Buffs
Fighting near your bonded soul grants Strength and Resistance when enabled.
Friendly-Fire Immunity
Bonded players physically cannot damage one another.
Shared Vision
Use /tether vision to spectate through your partner's eyes for a configurable duration.
Death Penalty
When one soul falls, the survivor takes damage plus Weakness and Blindness.
Commands
/tether <bond|break|vision> [player]Manage your soul-bond: bond <player> sends or accepts a mutual bond request, break severs your existing bond, and vision temporarily lets you see through your partner's eyes.
Installation
- 1Drop TetherSoul.jar into your server's /plugins folder.
- 2Restart the server.
- 3Built for Minecraft 1.21 — no extra dependencies required.
Configuration
Tune the bond's strength via heal-amount, bond-range, sync-interval-ticks, death-penalty-damage, the combat-buff toggle and amplifier, vision-duration-ticks, and the chat prefix.
🤖 TetherSoul was created with Spaleforce AI.
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