

🧲 MagnetCraft
🧲 Bend the world with magnetic polarity.
Overview
MagnetCraft equips players with a personal magnetic field they can switch on and off. While active, the field pulses on a timer, pulling nearby dropped items straight to you. Your chosen polarity decides how mobs react — NORTH attracts hostile mobs toward you while SOUTH shoves them away. The field also affects other magnet users: two players sharing a polarity violently repel each other, opening up polarity-based PvP, while opposite polarities are drawn together. Field radius is adjustable on the fly up to a configurable maximum, and your polarity is remembered even after you log out and back in.
Features
Personal Magnet Field
Toggle a pulsing magnetic field that affects nearby entities while you have it active.
Item Attraction
Dropped items snap toward your active magnet, making cleanup and collection effortless.
Mob Polarity
NORTH polarity lures hostile mobs in while SOUTH shoves them away.
Polarity Combat
Two players of the same polarity violently repel each other for magnetic PvP duels.
Adjustable Radius
Tune your field radius on the fly, clamped to a configurable maximum.
Persistent Polarity
Your chosen polarity is restored after logging out and back in.
Commands
/magnet <polarity|radius|toggle> [args]polarity <north|south> sets your magnetic polarity; radius <amount> sets your field radius (or radius <player> to view another's); toggle activates or deactivates your magnet field.
Installation
- 1Drop the .jar into your server's /plugins folder.
- 2Restart or reload the server.
- 3Built for Minecraft 1.21 — no extra dependencies required.
Configuration
config.yml controls default and max field radius, pull and repel strength, the pulse tick interval, and toggles for whether magnets affect mobs, dropped items, and other players.
🤖 MagnetCraft was created with Spaleforce AI.
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