

🌑 BloodMoon
🌑 Survive the crimson night
Overview
BloodMoon transforms random nights into high-stakes survival events. On a configurable chance, a Blood Moon rises across the server, bathing the sky in red and surrounding players with crimson particles. During the event, naturally spawning hostile mobs are multiplied in number, granted extra max health, and deal increased damage, turning a normal night into a desperate fight for survival. Players who make it to dawn are rewarded with experience and bonus health, while those who die are dropped from the survivor list. Admins can force, stop, or check a Blood Moon at any time with a single command.
Features
Random Night Events
Rolls on a configurable chance each night to trigger a Blood Moon automatically.
Empowered Mobs
Hostile mobs spawn in greater numbers with multiplied health and damage.
Crimson Atmosphere
A blood-red sky and drifting red dust particles set an ominous mood for everyone online.
Survivor Rewards
Players who last until dawn earn experience and bonus health, even if they log off and return.
Admin Control
Start, stop, or check the Blood Moon on demand, with optional start/end broadcasts.
Commands
/bloodmoon <start|stop|status>Control the Blood Moon event: start forces one to begin, stop ends it immediately, and status reports whether one is currently active.
Permissions
bloodmoon.adminAllows control of Blood Moon events.
Default: opInstallation
- 1Drop BloodMoon.jar into your server's /plugins folder.
- 2Restart the server.
- 3Built for Minecraft 1.21 — no extra dependencies required.
Configuration
Tune frequency with bloodmoon.chance and check-interval-minutes, difficulty with the spawn, health, and damage multipliers, and rewards with reward-experience, reward-health, and reward-message; broadcast-start and broadcast-end toggle announcements.
🤖 BloodMoon was created with Spaleforce AI.
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