

🌸 PetalPath
🌸 Footsteps that bloom
Overview
PetalPath gives every player a living particle trail that follows their footsteps across the ground. Spring sheds cherry blossoms, summer glows with golden motes, autumn drops falling leaves, and winter scatters snowflakes. By default the trail is biome-aware: standing in a snowy taiga produces winter petals, a cherry grove produces spring blossoms, and so on. Each player can override the season, change the density, or toggle their trail off entirely. A per-player movement check and minimum-distance threshold keep particles tasteful and prevent storms when players stand still.
Features
Seasonal Petals
Four distinct looks — cherry blossoms, summer motes, autumn leaves, and winter snowflakes.
Biome-Aware
Automatically picks a season from the biome you're walking through when biome-aware mode is on.
Adjustable Density
Each player can set low, medium, or high petal density to taste.
Per-Player Control
Season and density overrides are per-player, and trails can be toggled off individually.
Performance-Friendly
A minimum-move threshold and tunable scan interval prevent particle storms and limit CPU cost.
Commands
/petalpath <toggle|density|season>Manage your PetalPath trail: toggle turns it on or off, density <low|medium|high> sets the particle amount, and season <spring|summer|autumn|winter> locks the petal style.
Installation
- 1Drop PetalPath.jar into your server's /plugins folder.
- 2Restart the server.
- 3Built for Minecraft 1.21 — no extra dependencies required.
Configuration
Set default-season and default-density for the global look, biome-aware to drive seasons from biomes, and spawn-interval-ticks plus min-move-distance to balance smoothness against performance.
🤖 PetalPath was created with Spaleforce AI.
Create your own for free