

🔮 RuneCircles
🔮 Build rune circles and unleash ritual magic.
Overview
RuneCircles turns block-building into spellcasting. Players construct a ring of a specific block material, then drop a matching catalyst item at the center to awaken a powerful ritual effect. Each rune pairs a ring material with a catalyst — for example a bone-block ring with a dropped arrow summons an arrow storm onto nearby monsters. Six runes ship by default, covering offense, healing, cleansing, mobility, and protection, complete with particles and sound on activation. A built-in journal lets players browse known runes and request hints that reveal each pattern's ring block, catalyst, and layout, so discovery becomes part of the gameplay.
Features
Build-to-Cast
Form a ring of ring blocks and drop the matching catalyst at the center to activate a rune.
ArrowStorm & StormCall
Rain arrows or call lightning down upon nearby hostile monsters.
Healing & Cleanse
HealingLight restores health and regeneration; CleanseCurse purges debuffs and fire.
WindWalk Buffs
Grant speed and jump boost to allies standing in the circle.
WardingShield
Wrap nearby allies in resistance and fire protection.
Rune Journal
Browse known runes and request hints revealing each pattern's blocks and catalyst.
Commands
/runes <journal|hint|reload>journal lists known runes, hint <name> reveals a rune's ring block, catalyst and pattern, reload reloads the config (requires runecircles.reload).
Permissions
runecircles.reloadAllows reloading the RuneCircles configuration.
Default: oprunecircles.useAllows activating rune circles.
Default: trueInstallation
- 1Drop RuneCircles.jar into your /plugins folder.
- 2Restart the server (Minecraft 1.21).
- 3Customize runes in config.yml and run /runes reload.
Configuration
config.yml sets detection.radius (ring placement distance), effects.particles and effects.radius, plus a runes section defining each rune's ringMaterial, catalyst item, and description.
🤖 RuneCircles was created with Spaleforce AI.
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