

💀 HeadDrops
💀 Collect a trophy head from every kill.
Overview
HeadDrops gives every mob and player a chance to drop a decorative head when they die. Mob heads use custom community textures, so a creeper drops a creeper head and an enderman drops an enderman head. Player kills can yield the victim's own skin head, complete with their name. Drop chances are configurable per mob type and separately for players, with a default chance covering anything not explicitly listed. Admins can fine-tune any drop chance live in-game without editing files or restarting.
Features
Textured Mob Heads
Dropped mob heads use custom textures so each head matches the mob that died.
Player Heads
Player deaths can drop the victim's own skin head, named after them.
Per-Mob Chances
Set drop chances individually per entity type, with a fallback default chance.
In-Game Tuning
Adjust any drop chance live with /headdrops chance and reload the config on demand.
Tab Completion
Command suggestions for subcommands, living entity types, and common percentages.
Commands
/headdrops <chance|reload> [mob] [percent]chance <mob|player> <percent> sets a drop chance from 0 to 100; reload reloads the configuration.
Permissions
headdrops.adminAllows management of HeadDrops settings.
Default: opInstallation
- 1Drop HeadDrops.jar into your server's /plugins folder.
- 2Restart the server (built for Minecraft 1.21).
- 3Adjust chances in config.yml or with /headdrops chance — drops work immediately.
Configuration
config.yml sets a default-chance for unlisted mobs, a player-chance, a mob-chances map per EntityType, and a mob-textures map of head texture hashes.
🤖 HeadDrops was created with Spaleforce AI.
Create your own for free