Marketplace/Gameplay/SC - Security Systems

SC - Security Systems

minecraftFreev1.0.0

Description

create a minecraft velocity plugin on the most modern velocity versio

🛡️ 1. SECURITY SYSTEMS — EXPANDED
Security must cover identity, transport, gameplay integrity, runtime integrity, and data.

🔐 1.1 Authentication & Identity Security
✔️ Unified Login Protection
Players may enter through:
Java Edition (Launcher)


Bedrock Edition (Console/Mobile/Win10)


VR Client forks (QuestCraft, Vivecraft, injected launchers)


Core Requirements
Validate that all incoming players have legitimate identity tokens


Prevent cracked/unsigned traffic


Prevent spoofing (UUID/IP/session)


🔧 Recommended Components
Component
Purpose
Geyser + Floodgate
Enables Bedrock players to join a Java server; maps identities
Online Mode Enabled
Java users authenticated through Mojang/Microsoft
Skin Signature Validation
Prevent illegal skin/UUID spoofing
VR Client Fingerprinting
Detect Vivecraft/Questcraft metadata to prevent exploit masking

🔐 Admin Authentication Hardening
Disable /op usage entirely after initial setup


Assign all permissions through a role system (LuckPerms)


Restrict admin permissions by:


Player UUID


IP whitelist


Time-of-day schedules (optional but strong)


Proxy-level access tokens


⚠️ Identity Threats to Mitigate
UUID Spoofing


Bedrock session hijack


VR custom launcher bypass


Proxy injection attacks


Man-in-the-middle login injection



🧱 1.2 Permissions & Authority Control
🎚️ Fine-Grained Role System
Use a permission manager that supports:
Hierarchical inheritance


Temporary permissions


Context control (per world, per-server, per proxied node)


Minimum Role Structure
Guest → Player → VIP/Cosmetic → Trial Mod → Mod → Admin → System Owner

🛡️ Authority Separation
No single role should:
Modify filesystem


Reload plugins


Create operators


Only top-level owners should have:
Console access


Plugin upload capability


System-level commands


📝 Audit Trails Required
Every administrative action should be logged:
/ban, /kick, /ipban


/tp, /give, /gamemode


World edits


Permission additions/removals


Use:
Chat-control logs


Command logs


Web panel audit logging



🤖 1.3 Anti-Cheat & Gameplay Exploit Defense
🎯 Threat Types by Platform
Platform
Common Cheats
Java
killaura, fly, reach, xray, packet exploits
Bedrock
movement desync, scaffold hacks, autoclick
VR
hitbox bypass, arm-extending reach, aim assist

🧩 Layered Anti-Cheat Architecture
Prevention Layer


Packet filtering


Illegal input discard


Spoofed metadata rejection


Detection Layer


Pattern recognition (movement stats)


Machine learning optional (Spartan Cloud, Vulcan tracking)


Enforcement Layer


Warn → Flag → Shadowmute → Kick → Ban escalation


Separate temp punishment for uncertain detections


⚙️ Anti-Cheat Features Required
Packet Validation


Velocity Checks (for knockback hacks)


Hitbox Normalization


VR users have physically larger arc sweeps


Bedrock players have different reach


Inventory & Item Validation


Reject NBT/spawned items


Block crafting dupe vectors


Interaction Rate Limiting


Place/break spam throttling


Server command rate limiting


🛑 Known Attacks to Mitigate
Book-based lag nukes (NBT spam)


Chunk dupe exploits


Packet flood kicks (mass join leaves cycles)


Elytra flight hacks (Bedrock physics exploit)


VR reach extension (physical arm stretch)



🛂 1.4 Network Security & Transport Protection
🌐 Gateway Isolation (Required)
Use a proxy like Velocity (recommended) or Bungeecord so:
Only proxy is exposed publicly


Game servers bind to localhost or private LAN


Attackers cannot bypass your proxy


🛡️ DDoS Strategy
Defend at layers:
L3/L4 — Hosting provider filtering (UDP amplification defense)


L7 — Proxy-level join rate throttling & captcha choices


Smart mitigations:


Temporary queue on high load


Player verify timeout


🔒 Transport Security
Encrypt all admin panels: HTTPS required


Encrypt player-facing APIs:


Economy backend


Cosmetic unlock API


Web dashboards


Use mutual TLS if connecting internal microservices across public networks


🔥 Firewall Rules
Allow inbound only to proxy port(s)


Block:


Direct backend server connections


RCON access (unless via VPN)


SSH except from whitelisted IPs



🧬 1.5 Plugin, Runtime & Source Security
📦 Plugin Vetting Pipeline
Never install plugins from:
Unknown sources


Reposts


Obfuscated code without reason


Vet every plugin for:
Recent updates


Known vulnerabilities


Permissions usage


Whether it opens sockets or HTTP calls


🧪 Runtime Sandboxing
Consider:
JVM Security Manager profiles


Container isolation (Docker or Firecracker)


Memory and resource caps per instance


📋 Code Review Practices
If you write custom minigame plugins:
Scan dependencies for CVEs


Restrict reflection, file I/O


Validate all input (including from other plugins)


🗄️ Plugin Update Cadence
Staging server tests BEFORE prod deployment


Signed JAR verification (optional but ideal)


Maintain a list of plugins tied to Minecraft version and update urgency



🔏 1.6 Data & Privacy Security
💾 Data Classification
Public: Leaderboards, display names


Internal: Stats, cosmetic unlocks


Sensitive: IP addresses, purchase info


🗜️ Data Protection Practices
Hash IPs when storing long-term


Encrypt database volumes


Give read/write access only to services that require it


Use separate databases per cluster (minigame data ≠ auth system)


🧨 Backup & Recovery Security
Daily automated snapshots


Offsite backup at least weekly


Test restore procedures (not optional)


Keep backups encrypted



🧠 1.7 Player, Staff & Social Security
🧑‍🤝‍🧑 Trust & Safety Systems
Moderate threats:
Hate speech


Harassment


Spam raids


Targeting VR-only players (motion sickness trolling)


🧰 Required Tools
Chat filtering (profanity + slurs + personal info detection)


Automatic spam throttling


Player reporting interface


Staff case management


👀 Staff Oversight
Spectator/vanish tools


Replay systems for POV verification


IP anonymization for staff who enter undercover


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Versionv1.0.0
Platformminecraft
Typespigot
Minecraft VersionMC 1.21
CategoryMinecraft Plugins > Gameplay
Published on31/01/2026
Last update21/04/2026
Free